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DTM Version History
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- PRE-RELEASE (0.Y.ZZ)

    0.X.0_____________________First builds of the DTM project. I worked internally.

    0.9.0_____________________The first build that I think mature enough to make my guild test it.

    0.9.1_____________________Fixed some nasty bugs and other dumb things I've forgotten, such as improved blessing of salvation not being recognized.
                              Also, welcome popups will now show a button to open option frame for you.
                              Slash command /DTM options <engine/gui/version> has been added.
                              Some code improvements were done, and the engine is now slightly faster.

    0.9.2_____________________Functions of CoolLib that are called really often by DTM have undergone nice optimizations, resulting in a real speed boost
                              engine side. Also, the engine now sorts itself the threat lists as they evolve. Threat list API functions will now then submit
                              the new sorted data. Taunts handling could be made much more robust now thanks also to CoolLib functions improvements.
                              Hunters' feign death should be now detectable if the hunter runs DTM.
                              Also, the last change but not the least, PALADINS' taunt is now handled quite reliably !

    0.9.3_____________________Bars should now sort between one another more nicely.
                              ThreatLib2 is now emulated ! Emulation is now forcefully
                              disabled if you are running what's emulated.
                              Aggro detection has been reworked and extended.
                              Improvements to the NPC abilities module will increase a bit performances of DTM.
                              Non-hunters, non-warlocks will no longer send their attack power stat on the network, only AP of pets will be submitted now.
                              The last fix but not the least, Imp. Righteous Fury of paladins is now correctly taken in account.

    0.9.4_____________________Entity database management was upgraded, resulting in better performances of the engine.
                              Now the time limit before deleting data of an entity we haven't heard anything about has been reduced to 600 sec.
                              Also, data of entities that have an empty threat list will be deleted after 60 sec.
                              Fixed an error that would occur if one uses LibStub but not ThreatLib2. 
                              An additionnal option panel was added (GUI 2) which allows users to customize even further the GUI.
                              This panel contains currently two sliders, enabling the user to change the scale or the alpha.
     
    0.9.5_____________________Introduction of "presence lists" in the engine made it cleaner to compute heals threat and increased the engine performance.
                              New APIs regarding "presence lists" have been added.
                              Now melee hits performed is an additionnal way for the engine to determinate the actor's aggro target.
                              In next versions, thanks to the "presence lists", healers and AoErs will have an "overview" mode
                              which will actually be more useful than plain threat list mode.

    0.9.6_____________________DTM will now consider that warriors are, when DTM doesn't know, by default in "DEFENSIVE" stance (1.3x threat)
                              instead of "DEFAULT" stance (1.00x threat), which doesn't exist.
                              Symbols will now get displayed in front of entities' names in threat lists. It will have precedence on class display.

    0.9.7_____________________The first version of overview lists (which use presence list feature) have been implemented !
                              Your overview list can be turned on with a new key binding or in the GUI 2 option panel.
                              It shows all entities that consider you threatening.
                              An unused graphic file has been removed. ^.^

                              
    0.9.8_____________________ThreatLib2 emulation has been slightly optimized thanks to the presence list feature.
                              Fixed some issues with lookup system for entity database.
                              Holy shock should no longer benefit from passive threat reduction when used offensively.
                              A role selection popup has been added, a related command has been added to /DTM options.
                              Fixed a nasty bug about NPC abilities.
                              Bars animation are disabled by default. Many people reported it was dazzling. x)
                              The "safety" delay before the aggro is considered as gained has been finally removed.
                              Special polymorph spells (turtle/pig) are now handled the same way as the standard polymorph.
                              GUI configuration panels have been slightly reorganized.

    0.9.9_____________________Party members that are possessed or doing damage to one another should not longer add themselves
                              to one another's threat list.
                              Improved significantly talents, items and sets buffers access speed.
                              So, the overall engine speed is nicely upgraded in large raids.
                              Talents affecting Warlock pets threat have been provided.
                              Heals that do not generate threat, such as Imp. Leader of the Pack, is flagged as a "NULL" ability
                              instead of a 0.00x threat ability, to improve performances of the engine.
                              Role popup now accepts alternate inputs. For instance, "damage dealer" now accepts "dd" or "dps".
                              Name display in threat rows have been improved. Now long names should no longer be cut in most cases.
                              It's now possible to set the warning threshold in the GUI panel.

    0.9.10____________________Fixed a stupid carelessness that prevented most optimizations performed on previous versions from working...
                              Added The Lightning Capacitor threat effect.
                              Added Shrouding potion threat effect.
                              Threat lists should no longer be on top of most other frames.
                              Improved significantly buff/debuff access speed.
                              Kalecgos's Wild Magic debuff should now be detectable thanks to an extension of the engine and buff detection.

    0.9.11____________________Fixed a bug that prevented till now talents from being taken in account ! >.<* So embarrassing...
                              Engine and GUI will now be temporarily halted whenever you enter in rest state,
                              in a city, in a PvP instance (beside Alterac Valley) or on a taxi.
                              CoolLib has removed its old combat parsing service, keeping only the new one,
                              resulting in a significant speed boost in large scale battles.

    0.9.12____________________Now aggro regain bars have been merged into only 1 bar, which is 110% of aggro target's threat
                              if you are close to the mob, 130% otherwise.
                              Version query will now work even if the engine is disabled or temporarily halted.
                              Fixed an issue with text on threat lists using small font too soon.
                              Fixed a bug which caused "Use warning" option to have no effect whatsoever.
                              CoolLib is no longer needed by DTM to work.

    0.9.13____________________Added Lifetap.
                              KTM emulation provided.
                              Emergency stop commands and bindings have been added.
                              DTM can now distinguish between the healing and damaging portion of dual-spells such as Drain life.
                              Consequently, threat of warlocks should be more accurate, as the healing portion of those spells do not generate threat.
                              Drain mana is now flagged as generating no threat.
                              Mouseover units will now be used for aggro and reset determination.
                              Some code upgrades. Maybe this will help in getting not disconnected in case of massive AoE situations with MANY mobs.
                              Reworked feign death detection mechanic.
                              Fixed a typo for Insignifigance (enUS clients only).
                              Fixed a bug introduced in 0.9.6 which prevented the message "This NPC has no threat list" to apparear on relevant NPCs.
                              Entity lists management has been reworked. Once again, it could help in getting not disconnected.

    0.9.14____________________Disconnects issues for those that have experienced them should no longer occur because
                              DTM uses now ChatThrottleLib and it should send threat data updates to TL2 and KTM at a more adapted pace.
                              Targetting/focusing a friendly unit which has selected an hostile unit will trigger the
                              display of the threat list of this hostile unit.
                              DTM should no longer gets activated in combat in a PvP or Arena instance.
                              Viper sting has been flagged as causing no threat.
                              Healing threat mechanic has been revised.
                              Fixed Nightbane threat reset for French clients (typo).
                              Fixed Void reaver threat reset for French clients (bad cap).
                              Fixed Blessing of Salvation bug, introduced while optimizing buff searches code.
                              Fixed Tranquil Air totem buff.
                              Added most German internals. DTM will be able soon to work fine with German clients,
                              though the AddOn will be in English for them.

    0.9.15____________________All internals are now localised for German client. DTM will work fine with German clients,
                              though the AddOn will be in English for them.
                              /!\ The saved variables system has been changed. This means settings from previous versions will be reset.
                              A profile system has been implemented, which allows most options of the AddOn to be character-specific.
                              Options panels have been redone: version panel is no longer the main panel and
                              an intro panel and a system config panel have been added. Check out the new options and features!
                              Options panels have been reordered in a more logical way.
                              Improved taunt handling in case the mob has no target because it is CCed.
                              Devastate should now grant less threat when the target has less than 5 sunder armor debuff stacked.
                              [Fetish of the Sand Reaver] and [The Eye of Diminution] will now be taken in account properly.
                              Added Fungal Bloom and Seethe debuff effects.
                              Rewritten aggro regain threshold option tooltip.
                              Updated various NPCs in the NPC database.
                              Fixed Life Tap for English clients.
                              Corrected encoding format of internals.lua which was ANSI instead of UTF-8 since 0.9.14, resulting in bad
                              detection of French abilities with accents in their name.

    0.9.16____________________GUI 2 panel got renamed Display.
                              Added an option panel which allows the player to extensively configure warnings.
                              Warnings should now be less spammy, as there are now separate thresholds for enabling AND disabling them.
                              Added the lock frames option.
                              "Overheal" for Mana, Rage etc. gains are now discarded whenever possible in threat calculations.
                              Fixed Devastate which couldn't work properly due to a missing internal.
                              Fixed Solarian phase 3 trigger for the French language.
                              The filter introduced in 0.9.9 whose purpose was to prevent party members from adding into one another
                              threat list (for various reasons, such as boss "bombs") has been redone and should no longer ignore some events
                              that should not.

- RELEASE (1.Y.ZZ)

    1.0.0_____________________The first "official" release, which contains all the things I originally planed to implement.
                              Standard settings are once again reverted to default ones.
                              The guy who has aggro of an NPC should see his threat bar performing a special lighting effect.
                              Fixed Hydross second phase trigger for the French client.
                              Added aenesthetic poison.
                              Nethermancer Sepethrea boss has been added.
                              "Absorb"s are now considered as abilities that hit successfully for 0 damage and no longer abilities that missed.
                              Fixed a nasty enhance Shaman talent typo (Spirit Weapon instead of Spirit Weapons) that caused serious miscalculations of their threat.
                              Fixed Power Word: Shield, SW:P and SW:D for the French client (weird space chars).

    1.0.1_____________________You should be now removed correctly of threat lists (and so your overview list should be cleared) when you exit an instance while being in combat.
                              A special procedure that is periodically executed while in a PvE instance should ensure that you are added to the threat list of mobs your
                              party or raid is engaged in combat against. It should be sufficient to allow an accurate determination of the healing threat divider.
                              There is now a new auto-display condition for target and overview lists: On combat.
                              A new preset has been added, for hunters and warlocks and their pets for solo play.
                              "Play sound" option has been replaced by a sound selection dropdown, so you can now choose between different sounds.
                              The preview warning button will now play the warning sound selected.
                              When the emulation of a foreign AddOn is enabled, the emulation module will now be able to request versions, and its results will be
                              displayed in DTM standard version result panel.

    1.0.2_____________________Fixed a spammy error introduced in 1.0.1.
                              GUI folder of DTM is now completely optionnal. Deleting it will not cause DTM errors, though you won't have a GUI of course.
                              Lifebloom's instant heal portion is now flagged as generating 0 threat. Many people (me included) believed so far that lifebloom's instant portion
                              was generating threat for the heal recipient.
                              The slash command version check will now display the system used, much like the GUI version check.
                              You'll answer version requests even if the engine is turned off.
                              Reduced slightly CPU usage while in combat (Useless gear/talent inspect authorization checks got removed).
                              Optimized talents, gear and sets buffers access speed (=> slightly better processor performances).
                              Greyheart Nether-Mage NPC has been added.
                              Now DTM will no longer ever try to inspect anyone (to get talents and gear) if you have opened the Blizzard Inspect frame.
                              The tooltip of the "Preview" warning button will now state clicking it will allow you to listen to the warning sound
                              you have selected in the sound dropdown.
                              In some rare cases the player who has aggro would fail to be determined. This should be fixed.
                              Combat leave checks have been strengthened.
                              Players will no longer undergo "reset" checks, they should only be used for mobs. This will ensure misdirection effects cast by hunters
                              on other raid members will not be "forgotten" by DTM prior the pull.

    1.1.0_____________________Skin system is under construction (but still not implemented/functionnal), do not worry about it yet.
                              A third display mode has been added: the Regain list, which now replaces Overview list in the Tank preset.
                              It allows tanks to see, unlike overview list, when they are about to lose aggro.
                              Threat API defined by DTM now accepts GUIDs as input, not only UIDs.
                              Fixed the bug which caused status text in threat lists to be above other frames though it shouldn't.
                              DTM now take in account the fact that you can only pull aggro on some bosses from melee range.
                              UnitThreatFlags(unit) API has been updated to reflect this possibility.
                              The Lurker Below has been added (Its particularity is that ranged DPSers will no longer get warnings).
                              Al'ar description has been changed (now melee DPSers will get warnings, previously ALL warnings were disabled on him).
                              Murmur has been added (Its particularity is that ranged DPSers will no longer get warnings).
                              When mind controls or friendly fire occur, the zone wide aggro mechanism introduced in 1.0.1
                              should no longer add the whole raid in one another's threat list.
                              Leotheras the Blind should now reset threat upon leaving Demon form.

    1.2.0_____________________When something dies or is destroyed, it will now be flagged for 2 seconds as "recently dead" and anything related to this entity will be ignored.
                              This should make overview/regain lists a bit cleaner and will prevent in some cases dead mobs from coming back in these lists.
                              You can now right-click on a threat/overview/regain list to make a dropdown apparear. It currently has the Close command which simply causes
                              the list to stop being visible. Why don't you submit suggestions to fill up this lil' menu ? :)
                              In case DTM can't know the exact stance a warrior is in currently, DTM will now count the amount of talent points spent in arms/fury trees to
                              guess the stance the warrior *should* be in.
                              UnitThreatListSize, UnitThreatList and UnitThreatGetAggro API now accept "test" as unit parameter, if you do they'll provide testing data.
                              The skin manager is now implemented.
                              The skin editor is now ready !
                              Display option panel has been removed, it's no longer needed.
                              Most options of GUI panel have been removed, they are now implemented in the skin editor.
                              The GUI panel now contain the skin manager.
                              "Transferee" column has been renamed "Who ?" in the regain list.
                              A <Final Fantasy> skin has been made available. :)

    1.2.1_____________________Void Reaver has been fixed for English language.
                              Warbringer O'mrogg boss has been added.
                              Healing threat calculation has been further improved: mobs that are crowd-controlled no longer get hate from healers while they are.
                              -53% threat reduction on lifebloom HoT portion is now assumed, after doing some testing. Bloom portion still remains at -100% threat.

    1.3.0_____________________/!\ Due to changes in the skin system, base skins will be restored and user skins deleted.
                              Columns in all types of list are now customizable ! You can hide whichever you want, change their position and justification.
                              A new skin has been added to illustrate these new possibilities: the Diamond Lite skin, which is kinda the Diamond skin small brother. :)
                              Yellow and red portions of bars have been changed to match the color scheme of the explanation bar found in the warning config panel.
                              Error handling has been improved a lot. Errors handlers have been placed at key points, especially on functions that are run on a time basis.
                              A nice and smart (won't bother you in combat) error console will show you errors instead of the ugly Blizzard error box. :)
                              These changes however doesn't mean ALL errors will be handled in the new way, some errors will still be shown in the Blizzard error box.
                              A version check reminder has been put in place.
                              Reflected damaging spells will now grant threat for the character who caused the reflect.
                              Solarian's threat list will no longer be hidden above 20% of her health, and you'll get warnings if you are in melee range.
                              You can now choose to display or not the level of NPCs in threat list frames in the skin editor.
                              You can now choose not to raise the bar of the character who has aggro to the top of the threat list, still in the skin editor; this
                              feature was enforced in all previous versions, it's no longer the case.
                              Swapping anims for bars are once again disabled by default.

    1.4.0_____________________TPS data is now calculated by the engine.
                              UnitThreatList, UnitPresenceList APIs now return the TPS data calculated by the engine.
                              TPS column is now available !
                              Now upgrades from the skin system should in most cases adapt existing skins to the new skin system without having to delete existing skins.
                              You can specify length of bars for each type of list instead of a global setting that affects all lists.
                              Animation category in the skin editor has been merged with Bars category.
                              You can now display a tiny mob health bar in the threat list category of the skin editor.
                              DTM will no longer compute threat lists of players as it's basically pointless. >.>
                              This will also cause DTM to ignore mind-controlled players (though they act like mobs most of the time) and will prevent pollution of the
                              overview list by the zone-wide combat detection mechanism introduced in the 1.0.1.
                              These changes increase the overall speed of the engine, though the new TPS calculations counterbalance them.
                              Soulshatter should now correctly halve current threat on all engaged mobs that do not resist.
                              A ring button now allow you to open DTM options by clicking on it. You may place it anywhere though it should be next to the minimap cluster. :)

    1.4.1_____________________/!\ The version of saved variables system has changed. This means settings from previous versions will be reset.
                              Your skins will not be affected, though. Diamond skin will just be selected as the active skin by default on all of your characters.
                              Some old settings of the Engine section are no longer changeable. They have been replaced by more general settings
                              which could help you improve the performances and speed of DTM.
                              Some SSC mobs whose threat data is not relevant (such as totems) will no longer be computed.

                              New API: DTM_FindGUIDFromName(name).
                              Various files in docs folder have been updated.
                              The bars of threat list are now right-clickable to make an option dropdown apparear.
                              Currently, this option dropdown allows you to specify whether the unit the bar belongs to is a tank or not.
                              This will cause a tank icon to be displayed in front of the unit. This feature will evolve in further version. :)
                              For the moment, DTM will not remember between game sessions who is and who isn't a tank. It will come in a next version.
                              A "Reset everything" button has been added, it's now the last resort button in case DTM suffers from errors,
                              especially when changing versions.
                              Fixed a bug causing healers not to apparear on threat lists when healing someone engaged against a mob if this healer
                              did not do anything harmful toward any mob engaged in combat (Finally, I got it ! :)).
                              Fixed a bug causing header columns labels to show up despite being disabled in the skin editor.
                              Fixed incorrect positionning of the ring button occuring when using an UI scale different from 1.

    1.6.0_____________________This build is an hybrid build, which means it can be used on both WoW TBC and WoW WotLK Beta test.
    - HYBRID -                I'm leveling my char in Northrend while figuring out how to implement the threat data given by the new Blizzard APIs, so new features
                              will come at a slower pace.
                              Beta-only changes:
                                  * DTM will pull data from Blizzard native threat functions whenever possible.
                                  * DTM should however continue to use combat events for threat determination between each value update of Blizzard's threat functions.
                                  * Beta players can now find in the Engine panel a dropdown to change the threat calculation method. This reflects what's said above.
                              Fixed some miscellaneous bugs in both Engine and GUI.
                              A few tooltips have been rewritten/corrected.
                              CAUTION: UnitThreat and other DTM threat info APIs are now prefixed with "DTM_" (e.g: DTM_UnitThreat), to avoid conflict if Blizzard adds
                              its own APIs during the Beta phase. Any external mod that could use these functions would have to be modified.

    1.7.0_____________________This build is an hybrid build, which means it can be used on WoW TBC, WoW WotLK Beta test or WoW PTRs without any problem (theorically).
                              Combat change checks, symbol change checks and target change checks have been nicely improved.
                              A new option has been added in the Overview list settings panel of the skin editor that allows you to display first the mobs you have the aggro of.
                              A new service can be turned on in the skin editor to display text alerts when you get the aggro of a mob.
                              The "Who ?" column of Regain list is now more useful when you do not have the aggro of a given mob.
                              Mind-controlled players will now be completely ignored by DTM, the overview list pollution they cause is not worth it.
                              Some code upgrades.

    Soon (TM)_________________Lists can now be explicitly reanchored by right-clicking on them and choosing the appropriate option.
                              This means you can now ask a list to expend downward even if you put the list on the bottom part of the screen.


