<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
	<Frame name="DBM_StatusBarTimerDefaultTemplate" enableMouse="true" virtual="true" frameStrata="MEDIUM" hidden="true">
		<Size>
			<AbsDimension x="195" y="20"/>
		</Size>
		<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" setAllPoints="true" tile="true">
			<EdgeSize>
				<AbsValue val="16"/>
			</EdgeSize>
			<TileSize>
				<AbsValue val="16"/>
			</TileSize>
			<BackgroundInsets>
				<AbsInset left="1" right="1" top="6" bottom="6"/>
			</BackgroundInsets>
			<Color r="0" g="0" b="0" a="0"/>
			<BorderColor r="0.5" g="0.5" b="0.5" a="0.8"/>
		</Backdrop>
		<Frames>
			<StatusBar name="$parentBar" enableMouse="true">
				<Size>
					<AbsDimension x="195" y="12"/>
				</Size>
				<Anchors>
					<Anchor point="BOTTOM" relativePoint="BOTTOM"/>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parentText" inherits="GameFontNormalSmall" text="StatusBarTimer">
						<Size>
							<AbsDimension x="136" y="11"/>
						</Size>
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="1" y="-10"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<FontString name="$parentTimer" inherits="GameFontNormalSmall" text="0.00" justifyH="RIGHT">
							<Size>
								<AbsDimension x="80" y="11"/>
							</Size>
							<Anchors>
								<Anchor point="RIGHT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension y="1" x="-2"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
					<Layer level="OVERLAY">
						<Texture name="$parentSpark" file="Interface\CastingBar\UI-CastingBar-Spark" alphaMode="ADD">
							<Size>
								<AbsDimension x="32" y="32"/>
							</Size>
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="0" y="1"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
					</Layer>
					<Layer level="BACKGROUND">
						<Texture name="$parentBackground">
							<Color r="0" g="0" b="0" a="0.3" /> 
						</Texture>
					</Layer>
				</Layers>
				<BarTexture name="$parentBar" file="Interface\PaperDollInfoFrame\UI-Character-Skills-Bar"/>
				<BarColor r="1.0" g="0.7" b="0.0"/>
				<Scripts>
					<OnLoad>
						this:SetFrameLevel(this:GetFrameLevel() - 2);
					</OnLoad>
				</Scripts>
			</StatusBar>
		</Frames>
		<Scripts>
			<OnLoad>
				this.isUsed = false;
				this.usedBy = "";
				this.syncedBy = DBM_UNKNOWN;
				this.startedBy = DBM_UNKNOWN;
				this.specialColor = false;
				this.elapsed = 0;
			</OnLoad>
			<OnEnter>
				DBMStatusBars_OnEnter();
			</OnEnter>
			<OnLeave>
				if GameTooltip:IsShown() and GameTooltipTextLeft1:GetText() == getglobal(this:GetName().."BarText"):GetText() then
					GameTooltip:Hide();
				end
			</OnLeave>
			<OnMouseUp>
				if arg1 == "RightButton" then
					if this:GetName():sub(0, 11) == "DBM_HugeBar" then
						DBMStatusBars_EndImportantBar(this);
					else
						DBM.EndStatusBarTimer(this.usedBy, true, nil, true);
					end
				elseif arg1 == "LeftButton" and this.isUsed and this.table and IsShiftKeyDown() then
					DBMStatusBars_AnnounceToChat(this);
				end
			</OnMouseUp>
			<OnUpdate>
--				this.elapsed = this.elapsed + arg1
--				if this.elapsed >= 0.03 then -- sucks, because this will update only every 2 frames if you have less than 66 fps!
					DBMStatusBars_OnUpdate(arg1)
--					this.elapsed = 0
--				end
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="DBM_StatusBarTimerExtraTemplate1" enableMouse="true" virtual="true" frameStrata="MEDIUM" hidden="true">
		<Size>
			<AbsDimension x="195" y="24"/>
		</Size>
		<Frames>
			<StatusBar name="$parentBar" enableMouse="true">
				<Size>
					<AbsDimension x="195" y="24"/>
				</Size>
				<Anchors>
					<Anchor point="CENTER" relativePoint="CENTER"/>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parentText" inherits="GameFontNormalSmall" text="StatusBarTimer">
						<Size>
							<AbsDimension x="136" y="11"/>
						</Size>
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<FontString name="$parentTimer" inherits="GameFontNormalSmall" text="0.00" justifyH="RIGHT">
							<Size>
								<AbsDimension x="80" y="11"/>
							</Size>
							<Anchors>
								<Anchor point="RIGHT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension y="0" x="-2"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
					<Layer level="OVERLAY">
						<Texture name="$parentSpark" file="Interface\AddOns\DBM_API\Textures\Spark.blp" alphaMode="ADD">
							<Size>
								<AbsDimension x="32" y="83"/>
							</Size>
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
					</Layer>
					<Layer level="BACKGROUND">
						<Texture name="$parentBackground">
							<Color r="0.0" g="0.0" b="0.0" a="0.2"/>
						</Texture>
					</Layer>
				</Layers>
				<BarTexture name="$parentBar" file="Interface\AddOns\DBM_API\Textures\ExtraStatusBarDesign1.tga"/>
				<BarColor r="0" g="0.5" b="1" a="0.8"/>
				<Scripts>
					<OnLoad>
						this:SetFrameLevel(this:GetFrameLevel() - 2);
					</OnLoad>
				</Scripts>
			</StatusBar>
		</Frames>
		<Scripts>
			<OnLoad>
				this.isUsed = false;
				this.usedBy = "";
				this.syncedBy = DBM_UNKNOWN;
				this.startedBy = DBM_UNKNOWN;
				this.elapsed = 0;
			</OnLoad>
			<OnEnter>
				DBMStatusBars_OnEnter();
			</OnEnter>
			<OnLeave>
				if GameTooltip:IsShown() and GameTooltipTextLeft1:GetText() == getglobal(this:GetName().."BarText"):GetText() then
					GameTooltip:Hide();
				end
			</OnLeave>
			<OnMouseUp>
				if arg1 == "RightButton" then
					if this:GetName():sub(0, 11) == "DBM_HugeBar" then
						DBMStatusBars_EndImportantBar(this);
					else
						DBM.EndStatusBarTimer(this.usedBy, true, nil, true);
					end
				elseif arg1 == "LeftButton" and this.isUsed and this.table and IsShiftKeyDown() then
					DBMStatusBars_AnnounceToChat(this);
				end
			</OnMouseUp>
			<OnUpdate>
--				this.elapsed = this.elapsed + arg1
--				if this.elapsed >= 0.03 then -- sucks, because this will update only every 2 frames if you have less than 66 fps!
					DBMStatusBars_OnUpdate(arg1)
--					this.elapsed = 0
--				end
			</OnUpdate>
		</Scripts>
	</Frame>
	
	<Frame name="DBM_StatusBarTimerExtraTemplate2" enableMouse="true" virtual="true" frameStrata="MEDIUM" hidden="true">
		<Size>
			<AbsDimension x="195" y="24"/>
		</Size>
		<Frames>
			<StatusBar name="$parentBar" enableMouse="true">
				<Size>
					<AbsDimension x="195" y="24"/>
				</Size>
				<Anchors>
					<Anchor point="CENTER" relativePoint="CENTER"/>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parentText" inherits="GameFontNormalSmall" text="StatusBarTimer">
						<Size>
							<AbsDimension x="136" y="11"/>
						</Size>
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<FontString name="$parentTimer" inherits="GameFontNormalSmall" text="0.00" justifyH="RIGHT">
							<Size>
								<AbsDimension x="80" y="11"/>
							</Size>
							<Anchors>
								<Anchor point="RIGHT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension y="0" x="-2"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
					<Layer level="OVERLAY">
						<Texture name="$parentSpark" file="Interface\AddOns\DBM_API\Textures\Spark.blp" alphaMode="ADD">
							<Size>
								<AbsDimension x="32" y="83"/>
							</Size>
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
					</Layer>
					<Layer level="BACKGROUND">
						<Texture name="$parentBackground">
							<Color r="0.0" g="0.0" b="0.0" a="0.2"/>
						</Texture>
					</Layer>
				</Layers>
				<BarTexture name="$parentBar" file="Interface\AddOns\DBM_API\Textures\CloudStatusBarDesign.tga"/>
				<BarColor r="0.5" g="0.5" b="1" a="0.8"/>
				<Scripts>
					<OnLoad>
						this:SetFrameLevel(this:GetFrameLevel() - 2);
					</OnLoad>
				</Scripts>
			</StatusBar>
		</Frames>
		<Scripts>
			<OnLoad>
				this.isUsed = false;
				this.usedBy = "";
				this.syncedBy = DBM_UNKNOWN;
				this.startedBy = DBM_UNKNOWN;
				this.elapsed = 0;
			</OnLoad>
			<OnEnter>
				DBMStatusBars_OnEnter();
			</OnEnter>
			<OnLeave>
				if GameTooltip:IsShown() and GameTooltipTextLeft1:GetText() == getglobal(this:GetName().."BarText"):GetText() then
					GameTooltip:Hide();
				end
			</OnLeave>
			<OnMouseUp>
				if arg1 == "RightButton" then
					if this:GetName():sub(0, 11) == "DBM_HugeBar" then
						DBMStatusBars_EndImportantBar(this);
					else
						DBM.EndStatusBarTimer(this.usedBy, true, nil, true);
					end
				elseif arg1 == "LeftButton" and this.isUsed and this.table and IsShiftKeyDown() then
					DBMStatusBars_AnnounceToChat(this);
				end
			</OnMouseUp>
			<OnUpdate>
--				this.elapsed = this.elapsed + arg1
--				if this.elapsed >= 0.03 then -- sucks, because this will update only every 2 frames if you have less than 66 fps!
					DBMStatusBars_OnUpdate(arg1)
--					this.elapsed = 0
--				end
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="DBM_StatusBarTimerExtraTemplate3" enableMouse="true" virtual="true" frameStrata="MEDIUM" hidden="true">
		<Size>
			<AbsDimension x="195" y="20"/>
		</Size>
		<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" setAllPoints="true" tile="true">
			<EdgeSize>
				<AbsValue val="16"/>
			</EdgeSize>
			<TileSize>
				<AbsValue val="16"/>
			</TileSize>
			<BackgroundInsets>
				<AbsInset left="1" right="1" top="6" bottom="6"/>
			</BackgroundInsets>
			<Color r="0" g="0" b="0" a="0"/>
			<BorderColor r="0.5" g="0.5" b="0.5" a="0.8"/>
		</Backdrop>
		<Frames>
			<StatusBar name="$parentBar" enableMouse="true">
				<Size>
					<AbsDimension x="195" y="13"/>
				</Size>
				<Anchors>
					<Anchor point="CENTER" relativePoint="CENTER"/>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parentText" inherits="GameFontNormalSmall" text="StatusBarTimer">
						<Size>
							<AbsDimension x="136" y="11"/>
						</Size>
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<FontString name="$parentTimer" inherits="GameFontNormalSmall" text="0.00" justifyH="RIGHT">
							<Size>
								<AbsDimension x="80" y="11"/>
							</Size>
							<Anchors>
								<Anchor point="RIGHT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension y="0" x="-2"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
					<Layer level="OVERLAY">
						<Texture name="$parentSpark" file="Interface\CastingBar\UI-CastingBar-Spark" alphaMode="ADD">
							<Size>
								<AbsDimension x="32" y="32"/>
							</Size>
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="0" y="1"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
					</Layer>
					<Layer level="BACKGROUND">
						<Texture name="$parentBackground">
							<Color r="0.0" g="0.0" b="0.0" a="0.3"/>
						</Texture>
					</Layer>
				</Layers>
				<BarTexture name="$parentBar" file="Interface\AddOns\DBM_API\Textures\PerlStatusBarDesign.tga"/>
				<BarColor r="1.0" g="0.7" b="0" a="1.0"/>
				<Scripts>
					<OnLoad>
						this:SetFrameLevel(this:GetFrameLevel() - 2);
					</OnLoad>
				</Scripts>
			</StatusBar>
		</Frames>
		<Scripts>
			<OnLoad>
				this.isUsed = false;
				this.usedBy = "";
				this.syncedBy = DBM_UNKNOWN;
				this.startedBy = DBM_UNKNOWN;
				this.elapsed = 0;
			</OnLoad>
			<OnEnter>
				DBMStatusBars_OnEnter();
			</OnEnter>
			<OnLeave>
				if GameTooltip:IsShown() and GameTooltipTextLeft1:GetText() == getglobal(this:GetName().."BarText"):GetText() then
					GameTooltip:Hide();
				end
			</OnLeave>
			<OnMouseUp>
				if arg1 == "RightButton" then
					if this:GetName():sub(0, 11) == "DBM_HugeBar" then
						DBMStatusBars_EndImportantBar(this);
					else
						DBM.EndStatusBarTimer(this.usedBy, true, nil, true);
					end
				elseif arg1 == "LeftButton" and this.isUsed and this.usedBy and DBM.StatusBarData[this.usedBy] and IsShiftKeyDown() then
					DBMStatusBars_AnnounceToChat(this);
				end
			</OnMouseUp>
			<OnUpdate>
--				this.elapsed = this.elapsed + arg1
--				if this.elapsed >= 0.03 then -- sucks, because this will update only every 2 frames if you have less than 66 fps!
					DBMStatusBars_OnUpdate(arg1)
--					this.elapsed = 0
--				end
			</OnUpdate>
		</Scripts>
	</Frame>
	
	<Frame name="DBM_StatusBarTimerGlazeTemplate" enableMouse="true" virtual="true" frameStrata="MEDIUM" hidden="true">
		<Size>
			<AbsDimension x="195" y="24"/>
		</Size>
		<Frames>
			<StatusBar name="$parentBar" enableMouse="true">
				<Size>
					<AbsDimension x="195" y="24"/>
				</Size>
				<Anchors>
					<Anchor point="CENTER" relativePoint="CENTER"/>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parentText" inherits="GameFontNormalSmall" text="StatusBarTimer">
						<Size>
							<AbsDimension x="136" y="11"/>
						</Size>
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<FontString name="$parentTimer" inherits="GameFontNormalSmall" text="0.00" justifyH="RIGHT">
							<Size>
								<AbsDimension x="80" y="11"/>
							</Size>
							<Anchors>
								<Anchor point="RIGHT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension y="0" x="-2"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
					<Layer level="OVERLAY">
						<Texture name="$parentSpark" file="Interface\AddOns\DBM_API\Textures\Spark.blp" alphaMode="ADD">
							<Size>
								<AbsDimension x="32" y="83"/>
							</Size>
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
					</Layer>
					<Layer level="BACKGROUND">
						<Texture name="$parentBackground">
							<Color r="0.0" g="0.0" b="0.0" a="0.2"/>
						</Texture>
					</Layer>
				</Layers>
				<BarTexture name="$parentBar" file="Interface\AddOns\DBM_API\Textures\glaze.tga"/>
				<BarColor r="0.5" g="0.5" b="1" a="0.8"/>
				<Scripts>
					<OnLoad>
						this:SetFrameLevel(this:GetFrameLevel() - 2);
					</OnLoad>
				</Scripts>
			</StatusBar>
		</Frames>
		<Scripts>
			<OnLoad>
				this.isUsed = false;
				this.usedBy = "";
				this.syncedBy = DBM_UNKNOWN;
				this.startedBy = DBM_UNKNOWN;
				this.elapsed = 0;
			</OnLoad>
			<OnEnter>
				DBMStatusBars_OnEnter();
			</OnEnter>
			<OnLeave>
				if GameTooltip:IsShown() and GameTooltipTextLeft1:GetText() == getglobal(this:GetName().."BarText"):GetText() then
					GameTooltip:Hide();
				end
			</OnLeave>
			<OnMouseUp>
				if arg1 == "RightButton" then
					if this:GetName():sub(0, 11) == "DBM_HugeBar" then
						DBMStatusBars_EndImportantBar(this);
					else
						DBM.EndStatusBarTimer(this.usedBy, true, nil, true);
					end
				elseif arg1 == "LeftButton" and this.isUsed and this.table and IsShiftKeyDown() then
					DBMStatusBars_AnnounceToChat(this);
				end
			</OnMouseUp>
			<OnUpdate>
--				this.elapsed = this.elapsed + arg1
--				if this.elapsed >= 0.03 then -- sucks, because this will update only every 2 frames if you have less than 66 fps!
					DBMStatusBars_OnUpdate(arg1)
--					this.elapsed = 0
--				end
			</OnUpdate>
		</Scripts>
	</Frame>
	

	<Frame name="DBM_StatusBarTimerAnchor" parent="UIParent" frameStrata="LOW" movable="true" clampedToScreen="true" hidden="false">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="TOP">
				<Offset>
					<AbsDimension x="0" y="-165"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Size>
			<AbsDimension x="1" y="1"/>
		</Size>
		<Scripts>
			<OnLoad>
				this:SetUserPlaced(true);
			</OnLoad>
		</Scripts>
	</Frame>
	<Frame name="DBM_HugeStatusBarTimerAnchor" parent="UIParent" frameStrata="LOW" movable="true" clampedToScreen="true" hidden="false">
		<Anchors>
			<Anchor point="CENTER" relativeTo="UIParent" relativePoint="CENTER">
				<Offset>
					<AbsDimension x="0" y="-100"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Size>
			<AbsDimension x="1" y="1"/>
		</Size>
		<Scripts>
			<OnLoad>
				this:SetUserPlaced(true);
			</OnLoad>
		</Scripts>
	</Frame>
</Ui>
